When creating a competition, the association is responsible for entering a number of settings that will flow through to the e-score device. These settings cannot be edited during the e-score session, so its important association admins are aware of these settings and the impact they can have on the scorer.
E-score Setting
These settings are configured in the game setting section. Admins will set defaults for each game type (two day+, One day and T20) when creating their competition and then make edits when required for individual grades. These settings can be updated at any stage but its important to note that if you update your competition defaults, these changes will not be reflected in grades already created. You will need to make these changes in each grade.
Setting |
Description |
Impact |
Number Overs |
Number of overs within each innings |
Once over limit is reached, the innings will automatically be ended |
Super Overs toggle |
Decides if super overs are enabled for the game |
If a game is tied, it will determine if you have the option to play a Super Over |
Max batters per innings |
Determines how many batters can bat during an innings |
Once limit is reached, the innings will automatically be ended |
Line Up Limits |
Determines how many players there are in the lineup |
Will restrict any players being added to the lineup of the limit is reached |
Legal balls per over |
Number of legal balls (all events excluding extras) allowed in an over |
When limit is reached, the over will automatically end |
Max balls per over |
Number of all balls (all events including extras) allowed in an over |
When limit is reached, the over will automatically end |
Dismissals per batter |
How many wickets a batter is allowed before they have to be dismissed. (ie 1 or unlimited) |
If unlimited, wickets will not be displayed in the team scores (ie 24 instead of 4/24). Wickets will still be recorded and displayed against the bowler statistics |
Runs gained per wicket |
If unlimited dismissals is on, this setting will determine how many runs the bowling team receives per wicket |
If unlimited dismissals is set, the bowling teams score will increase for each wicket |
Change strike after wicket |
Determines who should be the strike batter after a wicket |
If toggled on, the new batter will not be the strike batter for the next ball |
Last batter stands |
Allows there to be a single batter at the end of an innings |
The innings will continue until every batter has been dismissed. Typically increasing the innings from 10 wickets to 11 |
Continue scoring when target total reached |
Allows scorer to continue recording events after second batting team has reached their target total |
When the target total has been reached, the scorer will be given an option to “submit game result” or “continue scoring” |
Wide or No Ball value |
The number of runs assigned to the batting team when there is a wide or no ball |
These values will automatically be added to the batting team |
Wide or No Ball count as ball faced |
Determine if a wide or no ball counts towards the balls faced batting statistic |
Batting statistics will update accordingly based on the toggle |
Re-bowl wide or no-ball |
Determines if a wide or no ball counts towards the over legal ball limit |
The end of an over will automatically be calculated based on this setting |
Grace Period (NZC only) |
Set number of balls of which the batter can not be dismissed |
A batter does not go ‘out’ if their wicket is taken if they have not yet faced the number balls in the grace period. The bowling team can receive bonus runs for taking wickets during the batters grace period. |