When creating a competition, the association is responsible for entering a number of settings that will flow through to the e-score device.  These settings cannot be edited during the e-score session, so its important association admins are aware of these settings and the impact they can have on the scorer.

 

E-score Setting

These settings are configured in the game setting section.  Admins will set defaults for each game type (two day+, One day and T20) when creating their competition and then make edits when required for individual grades. These settings can be updated at any stage but its important to note that if you update your competition defaults, these changes will not be reflected in grades already created.  You will need to make these changes in each grade.

Setting

Description

Impact

Number Overs

Number of overs within each innings

Once over limit is reached, the innings will automatically be ended

Super Overs toggle

Decides if super overs are enabled for the game

If a game is tied, it will determine if you have the option to play a Super Over

Max batters per innings

Determines how many batters can bat during an innings

Once limit is reached, the innings will automatically be ended

Line Up Limits

Determines how many players there are in the lineup

Will restrict any players being added to the lineup of the limit is reached

 

Legal balls per over

Number of legal balls (all events excluding extras) allowed in an over

When limit is reached, the over will automatically end

Max balls per over

Number of all balls (all events including extras) allowed in an over

When limit is reached, the over will automatically end

Dismissals per batter 

How many wickets a batter is allowed before they have to be dismissed. (ie 1 or unlimited)

If unlimited, wickets will not be displayed in the team scores (ie 24 instead of 4/24). Wickets will still be recorded and displayed against the bowler statistics

Runs gained per wicket

If unlimited dismissals is on, this setting will determine how many runs the bowling team receives per wicket

If unlimited dismissals is set, the bowling teams score will increase for each wicket 

Change strike after wicket

Determines who should be the strike batter after a wicket

If toggled on, the new batter will not be the strike batter for the next ball

 

Last batter stands

Allows there to be a single batter at the end of an innings

The innings will continue until every batter has been dismissed. 

Typically increasing the innings from 10 wickets to 11

Continue scoring when target total reached

Allows scorer to continue recording events after second batting team has reached their target total

When the target total has been reached, the scorer will be given an option to “submit game result” or “continue scoring”

Wide or No Ball value

The number of runs assigned to the batting team when there is a wide or no ball

These values will automatically be added to the batting team

Wide or No Ball count as ball faced

Determine if a wide or no ball counts towards the balls faced batting statistic

Batting statistics will update accordingly based on the toggle

Re-bowl wide or no-ball

Determines if a wide or no ball counts towards the over legal ball limit

The end of an over will automatically be calculated based on this setting

Grace Period (NZC only)

Set number of balls of which the batter can not be dismissed

A batter does not go ‘out’ if their wicket is taken if they have not yet faced the number balls in the grace period. The bowling team can receive bonus runs for taking wickets during the batters grace period.

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