Applicable to: Association and Club Administrators, Team Managers, Scorers
Application(s): Electronic Scoring Application (score.playhq.com)
This article will cover the following:
- How to electronically score an AFL game
Related articles:
- E-Scoring FAQ's and Troubleshooting
- Logging in to electronic scoring
- Ending an electronic scoring session
Resources:
Overview
This article describes how to record super goals, goals and behinds against a player or team in the PlayHQ AFL electronic scoring application. Note super goals will only be available if activated by the league.
You can also download and print a more condensed eScoring one-pager from here.
Recording a Super goal, Goal or Behind against a player
To record a super goal, goal or behind, select the player name:
Then select the appropriate score:
The following table describes the correct score to apply based on the game scenario:
Scenario |
Score |
---|---|
The player kicks a Super goal |
9 or 10 depending on the competition |
The player kicks a Goal |
6 |
The player kicks a Behind |
1 |
The player and team's totals will increase, and a confirmation message will be displayed after the score is recorded:
Recording a Super goal, Goal or Behind against a team
Super goals, goals and behinds can also be recorded against a team by first selecting the team
Then select the appropriate score:
Alternative
Super goals, goals and behinds can also be recorded by first selecting the score first.
Then selecting the player name or team name