Applicable to: Club Administrators and Scorers
Application(s): Electronic Scoring Application (score.playhq.com)
This article will cover the following:
- Starting a game
- Recording runs, wickets and extras
- Changing a batter or bowler
- End an over, innings or game
- How to electronically score a cricket game tutorial video
- How to electronic score cricket guide (2007kb)
- Cricket AUS electronic scoring booklet (7868kb)
1) Starting a game
This article describes how to start scoring a game of Cricket in the PlayHQ Cricket electronic scoring application.
Note: It is recommended that scorers set up their scoring session on the scoring device as close to game start time as possible. In this way, team line-ups that have been set by team staff and/or administrators will populate automatically.
You can also download and print a more condensed eScoring info sheet from here.
Once a game is selected, first select the team that won the Toss:
Select their preference to either Bat First or Bowl First:
Select the Strike batter:
Select the Non-strike Batter:
Select the first Bowler:
If a batter or bowler is not displayed in their respective line-up, or you want to select the Wicket Keeper, select Edit Teams to update the team’s line-up:
Use the Plus and Minus buttons to add and remove players from the line-up, and select the player(s) who will be wicket keeper(s), then select Done:
If you require a fill-in player, use the Add Player button and enter the fill-in player’s details.
Once all players have been selected, select Start Innings to begin scoring the game:
2) Recording Runs, Wickets and Extras
This article describes how to record runs, wickets, extras and combinations of these events in the PlayHQ Cricket electronic scoring application.
To record runs or a dot ball, select the number of Runs that were made or select the Dot Ball button. The selected number of runs will be automatically be assigned to the strike batter highlighted in blue.
The team scores, event log, batting statistics, bowling statistics and partnerships will all be updated accordingly.
To record an extra, select the Extras button:
Then select the appropriate Extra Type:
On a larger electronic scoring device simply select the appropriate Extra Button:
When selecting Byes, Leg Byes or Penalty Runs, enter the number of byes, leg byes or penalty runs, then select Apply:
When selecting No Ball + Runs, No Ball + Byes or No Ball + Leg Byes, enter the runs that were made by the batters only. Any bonus runs awarded for the no ball, configured for your grade by your Association Administrator, will automatically be added to the batting team’s score.
When selecting Wide + Runs, enter the runs that were made by the batters only. Any bonus runs awarded for the wide, configured for your grade by your Association Administrator, will automatically be added to the batting team’s score.
To record a wicket, select the Wicket button:
The Batter Out will default to the Strike Batter. Use the Change button to select the non-strike batter if required:
Select the Dismissal Type:
For Caught, Run-out or Stumped dismissals, you can also select the Fielder or select Skip:
For Run-Out and Obstructing the Field dismissals, you may also add an Extra or Runs that occurred during that ball:
For a Stumped or Hit Wicket dismissal, you may also add any Wides that occurred during that ball:
For Hit ball Twice dismissal you may also add a No Ball and Runs that occurred during that ball:
For Caught or Run-out, you may also select that the runners have Crossed. This will determine the next strike batter:
Select Next after you have selected the dismissal type and any optional extras :
Select the New Batter then Apply Wicket to apply the wicket, or select Back to change the wicket and extra details.
The new batter selection page will not be displayed for grades that allow unlimited dismissals or if the last batter has been dismissed.
To remove the last event, select the Undo button in the scoring area or the Delete Icon in the event list. Selecting the Undo button multiple times will remove the last event with each press.
3) Changing a batter or bowler
This article describes how to record change the batter or bowler in the PlayHQ Cricket electronic scoring application.
Changing a batter
To change a batter, select the batter you wish to change then select Change Batter:
Select the New Batter then select Change Batter:
The batter that was changed will be replaced by the new batter.
A batter can only be changed if they have not faced any balls. To change a batter who has faced balls, remove the invalid balls then change the batter.
Switching the strike batter
Switching the strike batter changes the on-strike batter from the current strike batter to the non-strike batter, ensuring that the next ball is recorded against the correct batter.
To switch the strike batter, select any of the two batters then select Switch Strike Batter:
The strike batter will be switched from the strike batter to the non-strike batter.
The strike batter will automatically be switched after a ball is recorded or an over is completed based on the number of runs made on the previous ball, any ‘Crossed’ value captured against a wicket and the grade’s new batter settings.
Retire not out
Retiring a batter not out removes them from play and allows them to return to bat at any time later in the innings.
To retire a batter not out, select the batter you wish to retire then select Retire Not Out:
Select the New Batter then select Retire Batter Not Out
The new batter will replace the batter who retired not out.
Changing a bowler allows an injured bowler to be replaced during an over.
To change the bowler, select the Bowler then select Change Bowler:
Select the New Bowler then select Change Bowler:
The new bowler will replace the previous bowler.
Bowlers that have reached their bowling limit, if bowling limits are enabled for the grade, are not displayed in the list.
4) Ending an Over, Innings or Game
This article describes how to end an over, innings or game both automatically or manually in the PlayHQ Cricket electronic scoring application.
Ending an Over
The end of an over is automatically calculated based on the grade settings configured by your Association Administrator:
Select the New Bowler then Start New Over to commence the over:
Ending an innings
The end of an innings is automatically calculated based on the number of overs pre-configured by your Association Administrator for your grade:
To end an innings prior to the over limit being reached, select Actions then End Innings:
You can either select Cancel to return to the scoresheet to continue the innings, or select End Innings to start the next team’s innings:
To commence the next innings, select the new Strike batter, Non-strike Batter and Bowler then Start Innings:
If you end the innings of the second batting team and a super over is not required, you will be provided with the option to complete the game. To return to the scoresheet select Cancel, or to finalise the game result select Submit Game Result:
Once the game result has been submitted the game will no longer be scoreable on your electronic scoring device.
Ending a game
Ending a game allows a completed game’s result to be calculated and submitted to PlayHQ when the batting team has not surpassed their opponent’s total or are not all out.
To end a game, select End Game from the Options menu:
Then Submit Game Result or Cancel: